

Archive for the ‘Uncategorized’ Category
riggnings vecka
Tuesday, May 11th, 2010FG Students works on newly released “Lead and Gold”
Monday, May 3rd, 2010
Project Phobia
Monday, March 22nd, 2010My name is Karl Andersson, and I recently took part in a group assignment to create a prototype for a game. The game had to be produced in UDK (aka Unreal Toolkit, the baseline toolset of Epic), and there were some fairly strict limitations on polycount and textures.
With that in mind, we tried to construct a concept that relied on the strengths of the toolset – primarily, it is intended for first person view – and throw in some more exotic elements like puzzles and moving parts.
We put a lot of emphasis on the story, not just in terms of background, but also through the visual style, mechanics, and audio design – we wanted the look and feel to be coherent with the overall setting.
In all, I think we managed to produce a good, playable concept of what is doable in three weeks. We were also lucky enough to be featured in Epic’s official showreel of UDK projects, shown at Game Developers Conference in San Francisco.
Screenshots:


Trailer: http://www.youtube.com/watch?v=a9f7IFckJnY
Epic’s UDK Showreel from GDC2010: http://g4tv.com/videos/44735/Unreal-Developers-Kit-GDC-2010-Development-Update-Trailer/
Team members: Tomas Almgren, Gari Malkoc, Fredrik Englund, Karl Andersson, Jonathan Lönnqvist, Erik Spellerberg
Screens and movie from Iwon
Thursday, March 4th, 2010Hello everyone!
Time to show off some nice stuff from Game Project 2.
Our game was called Iwon, a 3rd person adventure game within the same category as Super Mario 64 and Super Mario Galaxy. You play as a spaceman called Iwon who has crash-landed on an island filled with simple minded grass-eating creatures. Your mission is to collect ship parts to get home. You can either do this by exploring the world, or completing quests helping the locals. The game offers a minimum of 40 minutes of gameplay with 8 challenging quests.
Below is a link to the tailer:
http://www.youtube.com/user/coulianos#p/a/u/0/v_savMz-K8s
Features:
Explore an open game world
Acquire Gravgun and Jetpack
Find a unique AI
8 challenging missions
Boss challenge
The game is fully playable but not available for download at the moment, hang in there while we polish it!
The team:
Maria Komenda, project leader
Filip Coulianos, lead designer
Mathias Cecilgård, designer
Hans Mothander, designer
Robert Vikström, lead artist
Jonas Wallin, artist



Exploring the Crystal Crater
Monday, March 1st, 2010We have had a lot to do lately here at futuregames but the most busy days are now over so i decided to paint some environment concept. I decided to pick a fantasy theme giving me freedom to explore. My goal is to speed up my workflow and be more brave with colours. Lucky me im having such awesome classmates allways ready to poke me
Three days ago i made the very first piece of my “crystal crater” series. There you can see how the crater looks from the outside.
The next two pieces am i satisfied with. One colder and one little warmer with a touch of vegitation. This is what you will find reaching deeper in the caves of the crystal crater. Im thinkig of adding warmer colours and more vegetation the deeper you reach.
John Troive
Jellyfish project!
Monday, March 1st, 2010
Right now I’m working on a jellyfish project. This is a prew render that I’ve been polishing in photoshop. The main plan is to texture it and maybe animate it. I will poste the finished result later! See yah!
Internship Report
Thursday, February 18th, 2010Here is a promotional video for the Battlefield Heroes Vampires vs. Werewolves theme that both Joacim Lunde and I were involved in making.
Check out the game at www.battlefieldheroes.com
Rapport från Praktiken
Monday, February 15th, 2010Hej allihopa!
Är väl på tiden att någon skriver om hur det går för dem på deras praktik.
Jag, Patrik Hålén, och Pär Andersson har båda praktik på Milford Film & Animation och där har vi båda fullt upp. Första dan vi kom dit hamnade vi båda direkt i produktion och sedan dess har det bara gått framåt. Pär, som är modellerare, har konstant fullt upp med diverse props och karaktärer som det aldrig tycks bli nog av och jag som animatör har på senare tid haft upp till öronen med animationer till olika reklamfilmer som alla ska till olika delar av världen.
Första uppdraget jag hamnade på var den nya Boxer reklamen som precis börjat visas på TV. Jag fick till en början två scener som jag skulle animera, medans två andra animatörer hade mina scener som reserv utifall att mina inte dög. Men de var uppenbarligen nöjda med min insats och nu i slutänden har jag haft ett finger med i hälften av alla scener i filmen som inkluderar CG.
I helgen blev jag glatt överraskad över att se den färdiga reklamen på TV för första gången. Och för er som inte sett den än så finns den här.
Hare bra tills nästa glada inlägg! ^^
SeaTurtle in maya
Sunday, February 7th, 2010
- Zbrush
seaturtle sculptured in maya, ZBrush, back in maya..
working on the enviroment now, to be continued…








