Project Phobia

My name is Karl Andersson, and I recently took part in a group assignment to create a prototype for a game. The game had to be produced in UDK (aka Unreal Toolkit, the baseline toolset of Epic), and there were some fairly strict limitations on polycount and textures.

With that in mind, we tried to construct a concept that relied on the strengths of the toolset – primarily, it is intended for first person view – and throw in some more exotic elements like puzzles and moving parts.

We put a lot of emphasis on the story, not just in terms of background, but also through the visual style, mechanics, and audio design – we wanted the look and feel to be coherent with the overall setting.

In all, I think we managed to produce a good, playable concept of what is doable in three weeks. We were also lucky enough to be featured in Epic’s official showreel of UDK projects, shown at Game Developers Conference in San Francisco.

Screenshots:

screen

screen_02

Trailer: http://www.youtube.com/watch?v=a9f7IFckJnY

Epic’s UDK Showreel from GDC2010: http://g4tv.com/videos/44735/Unreal-Developers-Kit-GDC-2010-Development-Update-Trailer/

Team members: Tomas Almgren, Gari Malkoc, Fredrik Englund, Karl Andersson, Jonathan Lönnqvist, Erik Spellerberg

2 Responses to “Project Phobia”

  1. faredust says:

    Where can I download this game?

  2. Oscar Mohlin (leMoulin) says:

    Riktigt snyggt måste jag säga!

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