Archive for March, 2010

Project Phobia

Monday, March 22nd, 2010

My name is Karl Andersson, and I recently took part in a group assignment to create a prototype for a game. The game had to be produced in UDK (aka Unreal Toolkit, the baseline toolset of Epic), and there were some fairly strict limitations on polycount and textures.

With that in mind, we tried to construct a concept that relied on the strengths of the toolset – primarily, it is intended for first person view – and throw in some more exotic elements like puzzles and moving parts.

We put a lot of emphasis on the story, not just in terms of background, but also through the visual style, mechanics, and audio design – we wanted the look and feel to be coherent with the overall setting.

In all, I think we managed to produce a good, playable concept of what is doable in three weeks. We were also lucky enough to be featured in Epic’s official showreel of UDK projects, shown at Game Developers Conference in San Francisco.

Screenshots:

screen

screen_02

Trailer: http://www.youtube.com/watch?v=a9f7IFckJnY

Epic’s UDK Showreel from GDC2010: http://g4tv.com/videos/44735/Unreal-Developers-Kit-GDC-2010-Development-Update-Trailer/

Team members: Tomas Almgren, Gari Malkoc, Fredrik Englund, Karl Andersson, Jonathan Lönnqvist, Erik Spellerberg

Screens and movie from Iwon

Thursday, March 4th, 2010

Hello everyone!
Time to show off some nice stuff from Game Project 2.
Our game was called Iwon, a 3rd person adventure game within the same category as Super Mario 64 and Super Mario Galaxy. You play as a spaceman called Iwon who has crash-landed on an island filled with simple minded grass-eating creatures. Your mission is to collect ship parts to get home. You can either do this by exploring the world, or completing quests helping the locals. The game offers a minimum of 40 minutes of gameplay with 8 challenging quests.

Below is a link to the tailer:

http://www.youtube.com/user/coulianos#p/a/u/0/v_savMz-K8s

Features:

Explore an open game world
Acquire Gravgun and Jetpack
Find a unique AI
8 challenging missions
Boss challenge

The game is fully playable but not available for download at the moment, hang in there while we polish it!

The team:
Maria Komenda, project leader
Filip Coulianos, lead designer
Mathias Cecilgård, designer
Hans Mothander, designer
Robert Vikström, lead artist
Jonas Wallin, artist

Exploring the Crystal Crater

Monday, March 1st, 2010

 We have had a lot to do lately here at futuregames but the most busy days are now over so i decided to paint some environment concept. I decided to pick a fantasy theme giving me freedom to explore. My goal is to speed up my workflow and be more brave with colours. Lucky me im having such awesome classmates allways ready to poke me

Three days ago i made the very first piece of my “crystal crater” series. There you can see how the crater looks from the outside.   

The next two pieces am i satisfied with. One colder and one little warmer with a touch of vegitation. This is what you will find reaching deeper in the caves of the crystal crater. Im thinkig of adding warmer colours and more vegetation the deeper you reach.  

John Troive

Jellyfish project!

Monday, March 1st, 2010

jellyfishRight now I’m working on a jellyfish project. This is a prew render that I’ve been polishing in photoshop. The main plan is to texture it and maybe animate it. I will poste the finished result later! See yah!